Which performance results have evidence?
Check the record type and conditions before using a number in a hardware decision.
No permitted measured PC dataset currently supports the selectable exact hardware and game setups. This is an evidence gap, not proof that your PC performs poorly. No measured 1% low, calibrated error or upgrade percentage is supplied.
The console register contains 45 exact game/console contexts and 29 source records. Some contexts remain unverified; sourced mode targets or caps are not the same as sustained measured FPS.
| Game and console | Coverage state | Documented modes | Original sources |
|---|---|---|---|
| Fortnite · PlayStation 5 / PS5 Slim | partial | 2 | Epic Games |
| Fortnite · Xbox Series X | supported | 2 | Epic Games |
| Fortnite · PlayStation 5 Pro | unverified | 0 | No verified source |
| Fortnite · Xbox Series S | supported | 2 | Epic Games |
| Fortnite · Nintendo Switch 2 | supported | 2 | Epic Games |
| Fortnite · Nintendo Switch | partial | 2 | Epic Games |
| God of War Ragnarök · PlayStation 5 / PS5 Slim | partial | 6 | Santa Monica Studio / Stephen McAuley |
| God of War Ragnarök · PlayStation 5 Pro | supported | 1 | Santa Monica Studio |
| God of War Ragnarök · PlayStation 4 | supported | 1 | Santa Monica Studio / Stephen McAuley |
| God of War Ragnarök · PlayStation 4 Pro | supported | 2 | Santa Monica Studio / Stephen McAuley |
| Marvel’s Spider-Man Remastered · PlayStation 5 / PS5 Slim | partial | 2 | Insomniac Games · Insomniac Games |
| Marvel’s Spider-Man: Miles Morales · PlayStation 5 / PS5 Slim | partial | 2 | Insomniac Games · Insomniac Games |
| Marvel’s Spider-Man 2 · PlayStation 5 / PS5 Slim | partial | 3 | Michael Thompson / Binary Dinosaur (NXG) |
| VALORANT · PlayStation 5 / PS5 Slim | unverified | 0 | Riot Games |
| VALORANT · Xbox Series X / Series S | unverified | 0 | Riot Games |
| Grand Theft Auto V · PlayStation 5 / PS5 Slim | partial | 3 | Rockstar Games / Take-Two Interactive |
| Grand Theft Auto V · Xbox Series X | supported | 3 | Rockstar Games / Take-Two Interactive |
| Grand Theft Auto V · PlayStation 4 | supported | 1 | Paul RGT / RedGamingTech |
| Grand Theft Auto V · Xbox One / One S | partial | 1 | Paul RGT / RedGamingTech |
| Monster Hunter Wilds · PlayStation 5 / PS5 Slim | partial | 3 | Capcom / PlayStation Blog |
| Monster Hunter Wilds · PlayStation 5 Pro | supported | 3 | Capcom / PlayStation Blog |
| Forza Horizon 5 · Xbox Series X | supported | 2 | Playground Games / Forza |
| Forza Horizon 5 · Xbox Series S | supported | 2 | Playground Games / Forza |
| Forza Horizon 5 · Xbox One / One S | unverified | 0 | Playground Games / Forza |
| Forza Horizon 5 · Xbox One X | unverified | 0 | Playground Games / Forza |
| Sea of Thieves · Xbox Series X | partial | 2 | Rare / Joe Neate · Rare |
| Sea of Thieves · Xbox Series S | partial | 1 | Rare / Joe Neate |
| The Elder Scrolls V: Skyrim Special Edition · Xbox Series X / Series S | partial | 1 | Xbox Wire / Microsoft |
| War Thunder · Xbox Series X | supported | 1 | Gaijin Entertainment |
| War Thunder · Xbox Series S | supported | 1 | Gaijin Entertainment |
| Zelda: Breath of the Wild · Nintendo Switch 2 | partial | 0 | Nintendo |
| Zelda: Breath of the Wild · Nintendo Switch | unverified | 0 | Nintendo |
| Zelda: Breath of the Wild · Wii U | unverified | 0 | No verified source |
| Mario Kart World · Nintendo Switch 2 | supported | 1 | Nintendo / programming director Sato |
| Mario Kart 8 · Nintendo Switch / Switch Lite | partial | 3 | Thomas Whitehead / Nintendo Life · Nintendo |
| Mario Kart 8 · Wii U | supported | 1 | Nintendo director Kosuke Yabuki / interview by Nintendo Life |
| Mario Kart Wii · Wii | unverified | 0 | No verified source |
| Super Mario Galaxy · Nintendo Switch 2 | supported | 2 | Patrick / XTgamer · Nintendo |
| Super Mario Galaxy · Nintendo Switch / Switch Lite | partial | 2 | Patrick / XTgamer · Nintendo · Nintendo |
| Super Mario Galaxy · Wii | supported | 1 | Nintendo / programmer Aoyagi |
| Super Mario Galaxy 2 · Nintendo Switch 2 | supported | 2 | Patrick / XTgamer · Nintendo |
| Super Mario Galaxy 2 · Nintendo Switch / Switch Lite | partial | 2 | Patrick / XTgamer · Nintendo · Nintendo |
| Super Mario Galaxy 2 · Wii | supported | 1 | Nintendo / programmer Hayakawa |
| Minecraft · Nintendo Switch / Switch Lite | unverified | 0 | No verified source |
| Minecraft · Nintendo Switch 2 | unverified | 0 | Nintendo Australia |
Four different result types
- Measured benchmarks
- A captured game result with exact hardware, settings, method and permitted provenance. None are approved in the current PC dataset.
- Third-party reports
- A named original publisher’s observation, linked with its conditions and limitations. It is not testing performed by this site.
- Mode targets and caps
- A documented output mode or intended frame-rate limit. It does not establish sustained performance in every scene or on a different patch.
- Legacy calculations
- Unvalidated assumed workloads and synthetic-score arithmetic. These are opt-in demonstrations with no measured calibration or statistical confidence.
Compare like with like
Keep game version, CPU, exact GPU, RAM, driver, resolution, quality, ray tracing, upscaling, frame generation and test scene with every measurement. A synthetic score does not become measured game FPS, and generated frames do not prove an equivalent input-latency improvement.
The register retains its original source inspection dates. Rebuilding this coverage view does not re-verify a game patch. Use the original source and exact console edition before interpreting a target.