Which performance results have evidence?

Check the record type and conditions before using a number in a hardware decision.

0approved measured PC records

No permitted measured PC dataset currently supports the selectable exact hardware and game setups. This is an evidence gap, not proof that your PC performs poorly. No measured 1% low, calibrated error or upgrade percentage is supplied.

The console register contains 45 exact game/console contexts and 29 source records. Some contexts remain unverified; sourced mode targets or caps are not the same as sustained measured FPS.

Registered console contexts — source presence is not a performance guarantee
Game and consoleCoverage stateDocumented modesOriginal sources
Fortnite · PlayStation 5 / PS5 Slimpartial2Epic Games
Fortnite · Xbox Series Xsupported2Epic Games
Fortnite · PlayStation 5 Prounverified0No verified source
Fortnite · Xbox Series Ssupported2Epic Games
Fortnite · Nintendo Switch 2supported2Epic Games
Fortnite · Nintendo Switchpartial2Epic Games
God of War Ragnarök · PlayStation 5 / PS5 Slimpartial6Santa Monica Studio / Stephen McAuley
God of War Ragnarök · PlayStation 5 Prosupported1Santa Monica Studio
God of War Ragnarök · PlayStation 4supported1Santa Monica Studio / Stephen McAuley
God of War Ragnarök · PlayStation 4 Prosupported2Santa Monica Studio / Stephen McAuley
Marvel’s Spider-Man Remastered · PlayStation 5 / PS5 Slimpartial2Insomniac Games · Insomniac Games
Marvel’s Spider-Man: Miles Morales · PlayStation 5 / PS5 Slimpartial2Insomniac Games · Insomniac Games
Marvel’s Spider-Man 2 · PlayStation 5 / PS5 Slimpartial3Michael Thompson / Binary Dinosaur (NXG)
VALORANT · PlayStation 5 / PS5 Slimunverified0Riot Games
VALORANT · Xbox Series X / Series Sunverified0Riot Games
Grand Theft Auto V · PlayStation 5 / PS5 Slimpartial3Rockstar Games / Take-Two Interactive
Grand Theft Auto V · Xbox Series Xsupported3Rockstar Games / Take-Two Interactive
Grand Theft Auto V · PlayStation 4supported1Paul RGT / RedGamingTech
Grand Theft Auto V · Xbox One / One Spartial1Paul RGT / RedGamingTech
Monster Hunter Wilds · PlayStation 5 / PS5 Slimpartial3Capcom / PlayStation Blog
Monster Hunter Wilds · PlayStation 5 Prosupported3Capcom / PlayStation Blog
Forza Horizon 5 · Xbox Series Xsupported2Playground Games / Forza
Forza Horizon 5 · Xbox Series Ssupported2Playground Games / Forza
Forza Horizon 5 · Xbox One / One Sunverified0Playground Games / Forza
Forza Horizon 5 · Xbox One Xunverified0Playground Games / Forza
Sea of Thieves · Xbox Series Xpartial2Rare / Joe Neate · Rare
Sea of Thieves · Xbox Series Spartial1Rare / Joe Neate
The Elder Scrolls V: Skyrim Special Edition · Xbox Series X / Series Spartial1Xbox Wire / Microsoft
War Thunder · Xbox Series Xsupported1Gaijin Entertainment
War Thunder · Xbox Series Ssupported1Gaijin Entertainment
Zelda: Breath of the Wild · Nintendo Switch 2partial0Nintendo
Zelda: Breath of the Wild · Nintendo Switchunverified0Nintendo
Zelda: Breath of the Wild · Wii Uunverified0No verified source
Mario Kart World · Nintendo Switch 2supported1Nintendo / programming director Sato
Mario Kart 8 · Nintendo Switch / Switch Litepartial3Thomas Whitehead / Nintendo Life · Nintendo
Mario Kart 8 · Wii Usupported1Nintendo director Kosuke Yabuki / interview by Nintendo Life
Mario Kart Wii · Wiiunverified0No verified source
Super Mario Galaxy · Nintendo Switch 2supported2Patrick / XTgamer · Nintendo
Super Mario Galaxy · Nintendo Switch / Switch Litepartial2Patrick / XTgamer · Nintendo · Nintendo
Super Mario Galaxy · Wiisupported1Nintendo / programmer Aoyagi
Super Mario Galaxy 2 · Nintendo Switch 2supported2Patrick / XTgamer · Nintendo
Super Mario Galaxy 2 · Nintendo Switch / Switch Litepartial2Patrick / XTgamer · Nintendo · Nintendo
Super Mario Galaxy 2 · Wiisupported1Nintendo / programmer Hayakawa
Minecraft · Nintendo Switch / Switch Liteunverified0No verified source
Minecraft · Nintendo Switch 2unverified0Nintendo Australia

Four different result types

Measured benchmarks
A captured game result with exact hardware, settings, method and permitted provenance. None are approved in the current PC dataset.
Third-party reports
A named original publisher’s observation, linked with its conditions and limitations. It is not testing performed by this site.
Mode targets and caps
A documented output mode or intended frame-rate limit. It does not establish sustained performance in every scene or on a different patch.
Legacy calculations
Unvalidated assumed workloads and synthetic-score arithmetic. These are opt-in demonstrations with no measured calibration or statistical confidence.

Compare like with like

Keep game version, CPU, exact GPU, RAM, driver, resolution, quality, ray tracing, upscaling, frame generation and test scene with every measurement. A synthetic score does not become measured game FPS, and generated frames do not prove an equivalent input-latency improvement.

The register retains its original source inspection dates. Rebuilding this coverage view does not re-verify a game patch. Use the original source and exact console edition before interpreting a target.

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